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Build your empire. Raise your dragon. Conquer the world.

A 2.5D online multiplayer strategy game set in a seamless hex-grid world of many civilizations, mythical beasts, and endless ambition.

Your Empire, Your Rules

Atlas of Scales drops you into a persistent, seamless world where thousands of players compete for territory, resources, and glory. Build your city from the ground up, develop a thriving economy, train armies drawn from your civilization's mythology, and raise a dragon that will become your most devastating weapon.

There is no finish line. No final boss. Only the empires you build, the alliances you forge, and the wars you wage across a living world that never stops evolving.

City view concept art

Seamless World

One continuous hex-grid world of five biomes at launch, each with its own resources, units, and civilization. More arrive through Continental Drift as the world grows.

Strategic Depth

Dozens of unique units across five civilizations, terrain that shapes every battle, and a dragon that changes everything. Every decision matters.

Fair Play

Cosmetics-only monetisation. No pay-to-win, no shortcuts. Every player earns their empire through strategy, patience, and skill. Dragon Scales are purely cosmetic.

Explore the Biomes

A procedurally generated hex-grid world where geography shapes strategy. Five biomes and civilizations at launch, with more arriving through Continental Drift. Each biome favours different resources, creating natural trade routes and economic interdependence between civilizations.

Outer city and world view

Grasslands

Celtic Civilization

Rolling green hills and ancient forests. A balanced homeland providing steady resources — the perfect starting ground for any empire.

Mountains

Incan Civilization

Towering peaks and deep quarries. A stone powerhouse with natural fortress defenses that make invaders think twice.

Lava

Roman Civilization

Volcanic wastelands of fire and obsidian. The harshest biome demands total self-sufficiency — but rewards with unmatched defense.

Badlands

Mesopotamian Civilization

Cracked earth and rocky scrubland. A harsh but survivable land where tenacious civilizations carve empires from dust.

Water

Atlantean Civilization

Vast oceans, shimmering lakes, and winding rivers. Abundant food fuels rapid growth, and naval mastery controls the tides of war.

Uncharted Lands

Arriving through Continental Drift

The map is not finished. New lands will rise between the old ones, each bringing a civilization of its own. Their names are still a secret.

Territory & Influence

Your empire's reach extends through a zone-of-influence system. As your city grows, your territory expands outward, granting access to new resource tiles and strategic positions. Overlapping influence zones create natural flashpoints for conflict and diplomacy.

Continental Drift

The world grows. Each new civilization arrives through continental drift: existing territories shift outward and the new biome fills the gaps, bringing its own troops, resources, and dragon to every player. Your empire migrates seamlessly, and fresh frontiers emerge between established civilizations.

From Settlement to Empire

Every empire begins with a single city. Expand your capital, establish outposts across the map, and build an economy that fuels your ambitions.

Inner City

Your capital starts as a modest settlement and grows into a sprawling metropolis. Place buildings strategically — Town Hall, Barracks, Labs, Housing, Hospitals, Warehouses, and the secretive Shadowhouse — each contributing to your empire's power.

Manage multiple construction projects simultaneously by allocating build weights. Prioritise what matters most and watch your city take shape.

Inner city view

Economy & Resources

Four core resources — Wood, Stone, Food, and Gold — form the backbone of your economy. Each biome produces resources at different rates, creating natural trade dependencies between civilizations.

Gold comes exclusively from taxation. Set your tax rate carefully: too high and your population declines, too low and your coffers run dry. Special biome-unique resources unlock advanced buildings and elite troops.

Outer city and economy

Research

Eight tech categories spanning Military, Resources, City, Hospital, Espionage, and biome specializations. All labs across your empire contribute to a shared research pool.

Outposts

Establish secondary cities across the map to claim distant resource tiles and project power into new biomes.

Mastery

Completed all standard research? Mastery techs offer infinite progression with escalating costs — the ultimate endgame resource sink.

Convoys

Transport resources between your cities via convoys. Route choice matters — fast routes risk enemy territory, safe routes take longer.

Raise Your Dragon

Every civilization bonds with a unique dragon species. Raise yours from egg to battle-ready adult, equip it with armour, and unleash it as the centrepiece of your army. Five dragons hatch at launch. Click any dragon to see its armoured form.

Celtic Dragon Celtic Dragon Armoured

Celtic Dragon

Grasslands Balanced Generalist

Born of ancient myth, equally adept in all forms of combat. The perfect companion for commanders who value versatility above all else.

Incan Amphithere Incan Amphithere Armoured
⬢ Coming Soon

Incan Amphithere

Mountains Dive Bomber

The fastest dragon in the realm, diving from mountain peaks with devastating force. Unmatched speed turns the battlefield into a blur.

Roman Wyvern Roman Wyvern Armoured
⬢ Coming Soon

Roman Wyvern

Lava Raw Devastation

The most destructive dragon alive, forged in volcanic fire. Its raw power output exceeds all other dragons combined.

Hydra Hydra Armoured

Hydra

Water Biome Adaptive

A shape-shifting terror equally lethal on land and sea. Its multiple heads strike from every angle, adapting to any battlefield.

Mesopotamian Drake Mesopotamian Drake Armoured

Mesopotamian Drake

Badlands Unstoppable Tank

An unkillable tank that absorbs punishment others cannot survive. Its impenetrable scales make it the ultimate defensive weapon.

More to Hatch

Continental Drift

Other dragons are still sleeping in lands the map has yet to reveal. Each one wakes when its civilization arrives.

Egg
Hatchery
→
Baby
Lv 1 – 3
→
Juvenile
Lv 4 – 7
→
Adult
Lv 8 – 12

Build Your Army

Auto-battle combat driven by army composition, terrain, and dragon support. Choose your army wisely — then read the battle report to see how it played out.

Auto-Battle

Battles resolve automatically. Send your army, then read the battle report — units killed, wounded, and survived. The outcome depends on what you bring and where you fight.

Terrain Matters

Each biome applies its own defensive modifiers in combat. Where you fight is just as important as what you bring. Terrain choice is strategy.

Layered Defense

Cities are protected by walls, dragon auto-defense, allied garrisons, and terrain bonuses. Breaking through requires overwhelming force — or clever tactics.

Fae Drake — iridescent swift flyer used as a T1 transport carrier in the Celtic grassland army
Transport

Fae Drake

Iridescent Swift Flyer

Cernunnos Stag — crystalline majesty beast serving as a T3 transport carrier in the Celtic grassland army
Transport

Cernunnos Stag

Crystalline Majesty

Oathsworn — sacred stone guardian, a T3 melee combat unit in the Celtic grassland army

Oathsworn

Sacred Stone Guardian

War Druid — druidic flame engine, a T2 siege combat unit in the Celtic grassland army

War Druid

Druidic Flame Engine

Stone Amaru — serpent earth guardian, a T2 transport carrier in the Incan mountain army
Transport

Stone Amaru

Serpent Earth Guardian

Ukuku — blind underworld beast, a T3 transport carrier in the Incan mountain army
Transport

Ukuku

Blind Underworld Beast

Rumi Sonqo — stone heart warrior, a T3 melee combat unit in the Incan mountain army

Rumi Sonqo

Stone Heart Warrior

Huanca — walking siege monolith, a T3 siege combat unit in the Incan mountain army

Huanca

Walking Siege Monolith

Lacerta — fire lizard beast, a T1 transport carrier in the Roman lava army
Transport

Lacerta

Fire Lizard Beast

Forge Beast — bronze divine automaton, a T2 transport carrier in the Roman lava army
Transport

Forge Beast

Bronze Divine Automaton

Colossus of Mars — towering war titan, a T3 melee combat unit in the Roman lava army

Colossus of Mars

Towering War Titan

Fury of Bellona — battle priestess, a T2 ranged combat unit in the Roman lava army

Fury of Bellona

Battle Priestess

Mushussu — sacred serpent dragon, a T1 transport carrier in the Mesopotamian badlands army
Transport

Mushussu

Sacred Serpent Dragon

Bull of Heaven — celestial starfire bull, a T3 transport carrier in the Mesopotamian badlands army
Transport

Bull of Heaven

Celestial Starfire Bull

Mushussu Colossus — colossal siege dragon, a T2 siege combat unit in the Mesopotamian badlands army

Mushussu Colossus

Colossal Siege Dragon

Lamassu — winged gate guardian, a T3 melee combat unit in the Mesopotamian badlands army

Lamassu

Winged Gate Guardian

Aspidochelone — island-sized sea turtle, a T3 transport carrier in the Atlantean water army
Transport

Aspidochelone

Island-Sized Sea Turtle

Triton — Poseidon's sonic herald, a T3 siege combat unit in the Atlantean water army

Triton

Poseidon's Sonic Herald

Minotaur — amphibious bull warrior, a T1 melee combat unit in the Atlantean water army

Minotaur

Amphibious Bull Warrior

Toxotes — divine solar mirror, a T1 ranged combat unit in the Atlantean water army

Toxotes

Divine Solar Archer

Strength in Numbers

Form alliances, build a shared headquarters on the world map, and project collective power across the realm. Together, you control territory that no solo player can threaten.

Alliance HQ

A physical building placed on the world map adjacent to your members' influence zones. Upgrade it to expand your member cap and unlock shared territory yield bonuses.

The Gauntlet

Enemy convoys passing through your alliance territory take automatic ranged fire from gauntlet structures. Your own members move freely. Control the map, control the supply lines.

Shared Vision

Alliance members automatically share real-time vision. The union of all member influence zones becomes your alliance's detection network — a well-positioned alliance has no blind spots.

Alliance Projects

Fund collective infrastructure: Roadway Networks for faster convoys, War Academies for quicker training, and Shared Vaults for reduced transit taxes and emergency resource storage.

Knowledge is Power

Train spies to infiltrate enemy cities and uncover their secrets. Three tiers of operatives, each with escalating intelligence capabilities and risk.

Tier I

Informant

Cheap and disposable. Deploy them in numbers to build an intelligence network. The more you place, the more you learn. Canary alerts warn you when your own spies are detected.

Tier II

Agent

The balanced workhorse of your spy network. Moderate cost, significant intelligence value. Agents provide the steady flow of information that drives smart strategic decisions.

Tier III

Spymaster

Elite operatives. Expensive to train but devastatingly efficient. A single Spymaster produces more intelligence than a squad of Informants — and is harder to detect.

Intelligence Tiers

The more intelligence you gather on a target, the more you uncover.

Tier 1

Basic

Dragon type, approximate population, building count

Tier 2

Moderate

Building types, resource rates, recent attack status

Tier 3

Advanced

Building levels, troop composition, tech research, dragon armour status

Tier 4

Complete

Exact troop counts, exact stockpiles, full attack details, wall assignments

Stay in the Loop

Atlas of Scales is actively in development. Follow along for behind-the-scenes updates, design reveals, and progress reports.

Get in Touch

Have questions, feedback, or just want to say hello? Reach out at contact@atlasofscales.com